· 2 min read
Paint a low-poly planet into being, one tile at a time
Oskar Stalberg's Planet lets you brush terrain onto a tiny globe; hand-built tiles snap to your edits via the vertex trick that grew into Townscaper.
#procedural#webgl#gamedev
11 articles
· 2 min read
Oskar Stalberg's Planet lets you brush terrain onto a tiny globe; hand-built tiles snap to your edits via the vertex trick that grew into Townscaper.
#procedural#webgl#gamedev
· 2 min read
Saharan's oimo.io works page is a grid of browser toys backed by actual numerics: SIMD water drops, GPGPU fur, MLS-MPM fluid, and a physics engine he wrote himself.
#physics#simulation#webgl
· 2 min read
The best sightings all steal time the same honest way, and the mechanism deserves a name.
#design#games#attention
· 2 min read
Lenia takes Conway's Game of Life off its grid of on-off cells and makes it smooth. What emerges are gliding, self-repairing creatures. More than 400 have been catalogued.
#artificial-life#simulation#emergence
· 2 min read
tixy.land animates a 16 by 16 grid of dots from a single JavaScript expression. The sign of the number picks the color, the size sets the radius. That is the whole thing.
#creative-coding#javascript#minimalism
· 2 min read
Deep Sea turns your scroll wheel into a submarine. The mechanic is one gesture, the payoff is eleven kilometers, and the pacing is the whole trick.
#interactive#design#scroll
· 2 min read
WebGL Water renders a pool with real-time caustics, refraction and soft shadows in a browser. Evan Wallace built it in 2011, then went on to co-found Figma.
#webgl#graphics#classics
· 2 min read
Universal Paperclips turned an alignment thought experiment into an incremental game that eats an evening. Nine years on, it plays like prophecy.
#games#ai#classics
· 3 min read
Doom runs inside a PDF file and glows through a gutted pregnancy test. Why the 1993 engine never stops finding stranger machines to draw it.
#games#ports#classics
· 3 min read
GroundNet turns last year's misalignment research into a game you play against a lab's operating system. I lost in a way I keep thinking about.
#ai#games#safety
· 2 min read
WebGL Fluid Simulation runs the Navier-Stokes equations on your graphics card, twenty pressure iterations a frame, in about fifty kilobytes of JavaScript.
#webgl#shaders#simulation
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